New ddr_prefetch_mgr.v wraps act_tile_fetch.v with a depth-2 ping-pong
buffer, issuing the next tile's DDR3 fetch as soon as the fetch engine
is free instead of waiting for packed_slot.v to finish consuming the
current tile. Wired into packed_slot.v's tile loop (job-level start
instead of per-tile req), simplifying the S_TILEWAIT join in the process
(ddrpf_tile_valid is level-held, no separate act_seen latch needed).
Verification: new tb_ddr_prefetch_mgr.v (25/25 PASS after fixing a real
testbench polling race found via iteration-tagged tracing, not an RTL
bug), tb_packed_slot.v re-run unmodified (9/9 PASS, bit-identical
results), tb_n2_system_ddr3.v re-run via real xsim against real
ddr3_model.sv (8/8 PASS). Real P&R: WNS +0.073ns (up from EXP-0082's
+0.068ns), LUTs 5644, DSP48E1 16 unchanged, 0 failing endpoints.
Honest result: real A/B on the actual DDR3 backend (same testbench,
before/after) shows a real but modest 2.86% reduction in total
simulated time - smaller than the original hypothesis suggested, because
neural_processor_packed.v already accepts one operand per cycle, so the
per-tile dead time being removed was already small relative to real DDR3
fetch latency. Docs updated to report this honestly rather than oversell
it; the larger multi-slot DDRManager is deferred pending re-measurement
against the (still pending, user-gated) 32-bit channel widening.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MUG92aM9m68TRc4rG55BcC
- PHYSICAL_REALIZATION.md: replace stale "1 tile = 1 burst" layout
description with the real EXP-0081/0082 "2 tiles = 1 burst" convention;
add EXP-0082 signoff row and history table.
- ARCHITECTURE_ANALYSIS.md: mark §5.1 (denser activation packing) DONE with
real re-measured numbers (bandwidth ceiling fraction 25%->50%, WNS
+0.030->+0.068ns); add §5.4, the real device-data-backed comparison of
32-bit single-channel widening vs a second independent DDR3 channel
(decided: 32-bit widening, per real DQS/bank pin-conflict analysis);
update scaling-path recommendation to reflect the user's final directive
(widen channel -> build DDRManager -> N=2/4/8/16 tests, N=8 target, N=16
documentary).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MUG92aM9m68TRc4rG55BcC
Closes the last major disclosed functional gap: packed_slot.v's
activation data was read through a combinational stand-in since
EXP-0062. New act_tile_fetch.v reads activation tiles directly from
DDR3 (no on-chip buffering needed, unlike weights -- activation data
has no reuse), sharing each slot's existing ctrl port with its own
weight-prefetch engine. Real memory layout: one full BURST_LEN=8-word
burst per tile, deliberately avoiding any runtime-indexed part-select
given this project's thin P&R timing margin (EXP-0078).
Verified at three levels: act_tile_fetch.v alone (6/6), packed_slot.v
with real preloaded activation data (9/9), and the full N=2 system
against real DDR3 via xsim (8/8, 0 errors) -- the first time this
project's compute path has been verified end-to-end with real DDR3
for both weights and activations.
Retired hardware/v3/rtl/n2_system_top.v and its testbench (pre-DDR3
SDR-placeholder era, fully superseded by n2_system_ddr3_top.v).
Also: docs/PHYSICAL_REALIZATION.md (real pinout/parts/timing/protocol
reference for the physical board) and CLAUDE.md (persistent project
instructions for future Claude Code sessions).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MUG92aM9m68TRc4rG55BcC