43a12379a5d6a6662213acdd0b23dd9fb75a95e7
Closes the last major disclosed functional gap: packed_slot.v's activation data was read through a combinational stand-in since EXP-0062. New act_tile_fetch.v reads activation tiles directly from DDR3 (no on-chip buffering needed, unlike weights -- activation data has no reuse), sharing each slot's existing ctrl port with its own weight-prefetch engine. Real memory layout: one full BURST_LEN=8-word burst per tile, deliberately avoiding any runtime-indexed part-select given this project's thin P&R timing margin (EXP-0078). Verified at three levels: act_tile_fetch.v alone (6/6), packed_slot.v with real preloaded activation data (9/9), and the full N=2 system against real DDR3 via xsim (8/8, 0 errors) -- the first time this project's compute path has been verified end-to-end with real DDR3 for both weights and activations. Retired hardware/v3/rtl/n2_system_top.v and its testbench (pre-DDR3 SDR-placeholder era, fully superseded by n2_system_ddr3_top.v). Also: docs/PHYSICAL_REALIZATION.md (real pinout/parts/timing/protocol reference for the physical board) and CLAUDE.md (persistent project instructions for future Claude Code sessions). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MUG92aM9m68TRc4rG55BcC
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